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History
Chrono Trigger is an RPG made by Squaresoft. It came out in 1995 for the Super Nintendo. It was the first role-playing game not to have "random battles" and the first American RPG to actually let you see the monsters running around before you fight them. The battles take place right where you are walking. You're not always forced into a battle, most of the time you can maneuver your way past monsters to avoid conflict.

Prelude Story
Living in the seemingly peaceful kingdom of Guardia in 1000 A.D., the child Crono was chosen by guardian spirits to save the world from ultimate devastation. Though Doomsday will not happen until the year 1999, the ancient seeds of destruction were planted long ago by the evil Lavos. Your mission in the world of Chrono Trigger is to travel back and forth through time to change the course of history, and stop Lavos from succeeding in his dark plan. On your journey, you will battle monsters and meet many people in both the past and the future. Some will become your faithful and powerful companions, while others will give you clues by telling you stories. Pay attention to what they say.

The Storyline
The main character, Crono, awakens to a new day and goes to a fair. While there he bumps into a girl who he becomes friends with. They see a demonstration of a new invention made by Lucca (Crono's best friend) and her father. During the demonstration, something goes wrong and Marle (the girl) disappears. Lucca repeats the demonstration so Crono can disappear too and try to bring back Marle. What happened was that they were sent back through time. Crono rescues Marle and comes back to his time and finds out that Marle is a princess. He's accused of kidnapping her and is put in jail. He eventually breaks out with Lucca and Marle. The king's guards corner them leaving the gang no other choice but to use Lucca's invention to send them through time. They end up in the future and they soon discover the horrible fate of their world. From this point on they go through several adventures in the past, present, and future trying to prevent this horrible event from happening.